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You must acquire new muscle memory learning to dash across open spaces in multiplayer in order to reduce the amount of time you’re in plain sight, or to zip out of the way of incoming grenade blasts. You can even slow time, a trick that is put to creative use in one memorable scene where you must dash between the high-speed traffic as you cross a six-lane motorway.Ĭrucially, the suit changes Call of Duty’s feel in the hands. It affords superhuman strength (punch an enemy and they will blast backwards) and agility (you can scale metallic buildings using nothing more than your magnetic palms). It enables the wearer to boost high into the air, dash forward and body slam on top of an opponent. With the exosuit (there are a few variations, each with different capabilities) your character is able to tear the doors from vehicles and use them as impromptu shields. The exosuit (an imaginative evolution of military technology that’s already in development) sits at the core of Advance Warfare, redefining both halves of the game’s offering: the single player campaign (Call of Duty: the movie) and the online competitive multiplayer (Call of Duty: the sport). This is achieved, as in so many video games, with the introduction of an ability-enhancing suit. As the grandiose becomes increasingly familiar, ennui has begun its profit-rotting work.Īdvanced Warfare’s solution is simple: drop the pretence of realism and fully embrace the science fiction histrionics. It’s a question that Call of Duty’s publisher Activision has been struggling with in recent years. Once you’ve decimated Paris’ tourism industry, where can you really go next? With each annual update, the series’ creators tried to find more outlandish Michael Bay-esque set pieces to up the ante, obliterating the Middle East in a nuclear attack, assassinating Fidel Castro, even going so far as to inexplicably blow up the Eiffel Tower.
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You’d stab the restart button every time the inexhaustible opposition overwhelmed as if pumping a fresh credit into an arcade machine. You invariably played as a superman dressed in fatigues, swatting back incoming waves of foreigners.
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Then the series zipped to the present day modes of warfare (cringing in the reeds in a foliage-draped ghillie suit lighting up insurgents on a gunship’s impassive targeting monitor), before taking a detour to Vietnam’s sweltering jungle, with its soupy rivers and heavy air.īut while realism provided Call of Duty with its visual style, reality was never its modus operandi. In the early 2000s, its makers attempted to recreate the second world war from the blood-soaked mud upwards. That is the point towards which the technology (if not the art) naturally curves: more power to better render the world and its physics on screen.Ĭall of Duty, the apex predator of war games, led the charge. Activision PC/PS3/PS4/Xbox360/Xbox One £45 Pegi rating: 18+įor a while it looked like the future of video games was realism.